Of course everything can be modified by yourself. You may see comparison screenshots from this mod and vanilla game in the gallery or on the web site or youtube. Same about water, reported as problem several times as well. Also some servers replace shaders, so if you have issues with vehicles, they are invisible or look weird, that's must be the reason. Some mods working improperly with SAMP, because several functions are hooked by SAMP and not return proper result to ENBSeries. I like GTA Vice City much more, because it's more "romantic" and atmospheric for me, but GTA San Andreas is more rude.ĭifferent versions of the mod have own visual look, latest have not finished reflective bump (dudv environment bump mapping) for rainy weather in the very old versions of the mod and these days it's not much usable, when latest versions allow to make many more effects in the external shaders. Game is very popular for modding and even now many peoples playing multiplayer version of it (SA-MP). First version of ENBSeries was developed for this game 3 december 2007 and had SSAO with SSIL only. Quality difference is much bigger than between GTA Vice City and GTA 3, so modding of graphics have reason. This project is licensed under the Lesser GNU General Public License, version 3 or (at your option) any later version.The most epic game in series by amount of gameplay features. VK9 for the original D3D9-to-Vulkan wrapper Wine for allowing us to run Windows programs on other OSesĭXVK for inspiration and making this project possible Use the latest binary artifact built by AppVeyorĪfter installation, see the usage instructions. In order to install this software, you have two options: The docs are licensed under the GNU Free Documentation License. It is better to use pull requests for documentation changes.Įveryone is welcome to contribute to the docs. We don't use GitHub's wiki pages, because it is hard to contribute and review changes to the wiki documentation. Read the documentation online on GitHub Pages!Īll of the project's documentation is stored in the docs directory Without DXVK, this project will probably not provide any performance improvement, more likely will degrade performance. Important: this project should be used together with DXVK, which would then translate D3D11 to Vulkan. You are welcome to build and test it yourself if you want to. Currently, it is not capable of running real games. Note: the project is currently under heavy development. This project uplifts the games D3D9 graphics API calls to D3D11. Most D3D9 games are CPU limited on modern PCs, since GPU power increased exponentially while CPUs fell behind.įurthermore, most (old) games lack multithreading support, draining the CPU resource even more. It reimplements the d3d9.dll, which contains the core D3D9 interfaces. This project is an attempt to convert Direct3D 9 programs
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